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Forum: Addons

Topic: Groove
 

Posted Thu 10 Oct 24 @ 8:21 pm
Just like the Groove Circuit on the DDJ-GRV6 :-)
 

Posted Thu 10 Oct 24 @ 8:50 pm
groovindj wrote :
Just like the Groove Circuit on the DDJ-GRV6 :-)


was the inspiration for it ;-) for sure
 

Posted Thu 10 Oct 24 @ 8:54 pm
thanks nice Addon!
 

Posted Fri 11 Oct 24 @ 5:13 am
ChaksiPRO InfinityMember since 2011
Excellent Work Bro.. Thanks for this.
A few suggestions if you don't mind.
1. Option to let the Drum Sample Start from the beginning when a cue point is touched whilst groove has been activated . I find that sometimes during finger drumming, the sample still keeps on playing even if its in the middle.

2.Option to Activate an effect on the drums of the playing song before the loop/drum loop from the Groove plugin starts . (I am assuming this would have to involve some kind of " wait " script in milliseconds and activate when the effect is done)
The Reason for option two is to provide some kind of 'Drum Fill" action before the change kicks in.

3. If Option two (2) is too complex then maybe a workaround may be to make a separate "drum fill" loops section which are activated prior to drum swap to create some kind of drum fill effect.

Thank you once again... Cheers
 

Posted Sun 13 Oct 24 @ 10:40 am
brilliant!
 

Posted Tue 15 Oct 24 @ 10:37 am
Hi, awesome plugin!

One Recommendation.
Right now I see the pad text say Groove 1, Groove 2, etc.
What do you think about instead telling us what sample beat is being swapped, like how the sampler pad shows what sample will be played?
 

Posted Sat 26 Oct 24 @ 3:28 am
Nice work but I think the "groove" should also stand on its own like "scratch bank" (owning drum samples and effects controlling them) not using a sampler bank cause I may be using my sampler for dj drops and others thanks
 

Posted Sun 27 Oct 24 @ 2:01 am
Hello fellow bros. So using Groove 1 and 2 will drop out original track instruments automatically, correct? (Just like rekordbox) yes?
 

Posted Mon 28 Oct 24 @ 3:48 am
ZeegoPRO (OEM)Member since 2023
Apologies if I misunderstand how this works, but is this supposed to replace stem elements (e.g. kicks/drums) with a suitable replacement sound? So when I try this on a track in a breakdown (i.e. with no kicks), and I choose a kick from the sampler, then I hear that kick fully. My expectation was that I'd only hear the replacement kick at a matched volume level as the kick in the track that I'm playing, i.e. so I wouldn't hear it during a breakdown. Is that not how this works?
 

Posted Thu 31 Oct 24 @ 11:21 am
All it does is mute the drum stem and play a loop instead. It has no idea where the drums play or don't play.

Same with any stems separation. If you solo the vocal stem during a part where there's no vocal, you'll get silence. We're not at the point yet where the software is smart enough for that (if it ever will be).
 

Posted Thu 31 Oct 24 @ 11:32 am
Will come some tweaks to it asap.
 

Posted Thu 31 Oct 24 @ 1:34 pm
ZeegoPRO (OEM)Member since 2023
groovindj wrote :
All it does is mute the drum stem and play a loop instead. It has no idea where the drums play or don't play.

Same with any stems separation. If you solo the vocal stem during a part where there's no vocal, you'll get silence. We're not at the point yet where the software is smart enough for that (if it ever will be).


Ok maybe I was expecting too much.
Do you (or anyone else) know if the Rekordbox (DDJ-GRV6) implementation is the same as what Rune has done? In the videos I've watched, it gave me the impression it was more clever (like I asked about)
 

Posted Thu 31 Oct 24 @ 1:43 pm
some native implementations might come to those who wait ;-)
 

Posted Thu 31 Oct 24 @ 3:38 pm
These are great, thank you
 

Posted Thu 31 Oct 24 @ 7:24 pm