Would love a new script that would allow an "FX loop roll" loop to "move".
(functioning similarly to loop_move of standard loops)
maybe call it FXloop_move
(since the scripts: loop_roll_mode and loop_roll, are already used for a loops with slip)
so FXloop_move +1 would move/adjust the current "loop roll" loop one beat forward.
the "beat" parameter would be most useful.. (illustrated above)
and the "time" parameter, (ms) could be useful, in rarer situations.
(functioning similarly to loop_move of standard loops)
maybe call it FXloop_move
(since the scripts: loop_roll_mode and loop_roll, are already used for a loops with slip)
so FXloop_move +1 would move/adjust the current "loop roll" loop one beat forward.
the "beat" parameter would be most useful.. (illustrated above)
and the "time" parameter, (ms) could be useful, in rarer situations.
Posted Sun 08 Oct 23 @ 5:07 pm
+1 on ^that^ one
I'm digging into the sampler and I might be running a few fx on it.
I'm doing something like this to get hold of one of the sampler fx that could be active but out of slot
effect_select_multi "sampler" tapeRecord_aiov & effect_slider sampler 1 0.5
it works but it feels a bit off, eventually some prize winning idiot [ it was me, I was the only entrant, I came second] is going to need to access 2 fx at exactly the same time.
Could deck sampler be a thing? deck -1...
It would unify a good section of script, this intuitive to how everything else works
[not real script]
deck sampler effect_slider tapeRecord_aiov 1 0.5
then there's all the fun of rsi, wait, vars etc etc
I'm digging into the sampler and I might be running a few fx on it.
I'm doing something like this to get hold of one of the sampler fx that could be active but out of slot
effect_select_multi "sampler" tapeRecord_aiov & effect_slider sampler 1 0.5
it works but it feels a bit off, eventually some prize winning idiot [ it was me, I was the only entrant, I came second] is going to need to access 2 fx at exactly the same time.
Could deck sampler be a thing? deck -1...
It would unify a good section of script, this intuitive to how everything else works
[not real script]
deck sampler effect_slider tapeRecord_aiov 1 0.5
then there's all the fun of rsi, wait, vars etc etc
Posted Sun 08 Oct 23 @ 5:24 pm
scratchbank_load
no param opens a dropdown?
no param opens a dropdown?
Posted Mon 09 Oct 23 @ 10:13 pm
Friendly Bump !
Been wishing/wanting/missing this function for long time.
Been wishing/wanting/missing this function for long time.
IIDEEJAYII wrote :
Would love a new script that would allow an "FX loop roll" loop to "move".
(functioning similarly to loop_move of standard loops)
maybe call it FXloop_move
(since the scripts: loop_roll_mode and loop_roll, are already used for a loops with slip)
so FXloop_move +1 would move/adjust the current "loop roll" loop one beat forward.
the "beat" parameter would be most useful.. (illustrated above)
and the "time" parameter, (ms) could be useful, in rarer situations.
(functioning similarly to loop_move of standard loops)
maybe call it FXloop_move
(since the scripts: loop_roll_mode and loop_roll, are already used for a loops with slip)
so FXloop_move +1 would move/adjust the current "loop roll" loop one beat forward.
the "beat" parameter would be most useful.. (illustrated above)
and the "time" parameter, (ms) could be useful, in rarer situations.
Posted Wed 08 Nov 23 @ 4:34 am
cue_number num|name newNum, reassign a cue from number or name reference to another number, most desirably to -1 for a marker or [I don't know what char to use...] or to invisible.
Posted Wed 22 Nov 23 @ 10:35 pm
small problem with cue_countdown not seeing markers.
Posted Sat 04 May 24 @ 3:04 pm
Should mapping "Reconnect device", reload the definition?
It's a bit slow mapping how it is now, my definition(s) has 1000's of entries and I'm mapping a bit at a time, most of these encoders are fine in absolute mode [so def'd as sliders] but every so often I need to def one or two as encoders.
Having to restart vdj is killing my flow. [I'm using crash script currently]
It's a bit slow mapping how it is now, my definition(s) has 1000's of entries and I'm mapping a bit at a time, most of these encoders are fine in absolute mode [so def'd as sliders] but every so often I need to def one or two as encoders.
Having to restart vdj is killing my flow. [I'm using crash script currently]
Posted Mon 13 May 24 @ 12:42 am
loop_save_auto
I've automated the hell out of preparing saved loop for my remix project, but the tedious task open poi editor click one box, open poi editor click again... still exists.
I currently jump into the .xml and do a batch find & replace, but that's going to be a problem when I start using non autoloops [I won't be able to differentiate]
I've automated the hell out of preparing saved loop for my remix project, but the tedious task open poi editor click one box, open poi editor click again... still exists.
I currently jump into the .xml and do a batch find & replace, but that's going to be a problem when I start using non autoloops [I won't be able to differentiate]
Posted Sat 08 Jun 24 @ 4:28 pm
Now with the awesome VDJ 2024, new, shortcuts panel.
It would be great to add to the browser_window so that one could select the shortcuts panel/area.
with for example:
browser_window 'shortcuts'
It would be great to add to the browser_window so that one could select the shortcuts panel/area.
with for example:
browser_window 'shortcuts'
Posted Sat 08 Jun 24 @ 8:52 pm
effect_string_dialog FXNAME STRINGNUM, mostly called when string in fx gui is clicked [or buuton on fx]
Posted Fri 28 Jun 24 @ 4:23 am
set verb works like this set varName < 'nameOfOtherVar'
it could be interesting if there was a new set verb that worked to other way for making arrays, we could do this
No solid use case yet, but it seems like it would be a simple verb to add, it'll probably come into play for involved scripts with lots of moving parts.
I think I can make this already with virtualfx so I'll see if I can invent a use case.
it could be interesting if there was a new set verb that worked to other way for making arrays, we could do this
set i 0 & set i -1 & repeat_start name 100ms 10 & set i +1 & set varName `THING YOU WANT` & get_text "myArray`get_var i`" & param_cast text & newSet varName
No solid use case yet, but it seems like it would be a simple verb to add, it'll probably come into play for involved scripts with lots of moving parts.
I think I can make this already with virtualfx so I'll see if I can invent a use case.
Posted Thu 14 Nov 24 @ 2:57 pm
Used the above in a thing which leads me to next set of wishes
get_string_length
param_cast text `get_var iterator`
get_char_at `stringSource` `get_var iterator`
What I'm hacking my way to is, a tag
into
And it works! with pad pushing pad, get_text casting to custom_button, and check one char at a time against all possible chars, [well ascii and exclude lowercase] .
Thinking about it now
char_add `get_text or var` `get_int or var` `stringSource`
int being number of times to add so
set_var myVar "a string"
then
set myVar `get_var myVar & char_add "~" 4`
output
a string~~~~
nothing we can't do now but the 33ms between script engine calls of rsi's do add up
get_string_length
param_cast text `get_var iterator`
get_char_at `stringSource` `get_var iterator`
What I'm hacking my way to is, a tag
that has data
into
sT01 = that
sT02 = has
sT03 = data
And it works! with pad pushing pad, get_text casting to custom_button, and check one char at a time against all possible chars, [well ascii and exclude lowercase] .
Thinking about it now
char_add `get_text or var` `get_int or var` `stringSource`
int being number of times to add so
set_var myVar "a string"
then
set myVar `get_var myVar & char_add "~" 4`
output
a string~~~~
nothing we can't do now but the 33ms between script engine calls of rsi's do add up
Posted Sun 24 Nov 24 @ 5:54 pm
param_cast time "%HH:%MM:%SS"
feed it a ms value, it spits out a formatted time string, just one I've run into a few times making things for radio guys who need specialist stuff [like a cue time minus a cue time]
feed it a ms value, it spits out a formatted time string, just one I've run into a few times making things for radio guys who need specialist stuff [like a cue time minus a cue time]
Posted Sat 14 Dec 24 @ 10:41 pm
I worked out the reverse of ^1 above, length string to seconds [well any length < an hour]
instead of hoping custom_button 9 is unused, also getting stuck with an implicit,
something like this
get_text "whatever" & param_cast type_action
( Wait 33ms & custom_button 9 ) & ( Get_text "countdown '`get_date %Y`/`get_date %m`/`get_date %d` 00:00:00' & param_cast int & param_multiply -1 & set zero & countdown '`get_date %Y`/`get_date %m`/`get_date %d` 00:`get_browsed_song length`' & param_cast int & set mark & param_add 'get_var zero' 'get_var mark' & param_cast int & set result" & param_cast & custom_button 9 )
instead of hoping custom_button 9 is unused, also getting stuck with an implicit,
something like this
get_text "whatever" & param_cast type_action
Posted 3 days ago @ 4:38 pm