In the new version of the virtual 2020 no longer appears when I install it I also loved that effect please virtual dj implement this super professional effect to your program.
Posted Sun 29 Dec 19 @ 4:53 pm
hello friend, when update effect for vdj 8.4 2020? thanks men
Posted Fri 03 Apr 20 @ 7:37 am
This is one of the 10 years old "open source" effects by DiJ TexZK using SDK 6 (supported in 32bit version of VDJ 2020 but not 64bit)
DiJ TexZK has created a lot of great quality audio effects, most are open source
Hopefully they compile and mostly run ok in VDJ 2020 32bit
Free to port them to SDK 8 and update to 64bit
but not to upload without the authorisation of the author
DiJ TexZK has created a lot of great quality audio effects, most are open source
Hopefully they compile and mostly run ok in VDJ 2020 32bit
Free to port them to SDK 8 and update to 64bit
but not to upload without the authorisation of the author
Posted Fri 03 Apr 20 @ 10:54 am
Not so difficult to do though
(I don't know many about sound proessing, only C++)
https://ibb.co/86gMDPC
still big problems :
as any other plugins i do not find a way to ... stop it "really"
once unloaded, VDJ sounds goes on crackling
EDITED: seems to be fixed
(I don't know many about sound proessing, only C++)
https://ibb.co/86gMDPC
still big problems :
as any other plugins i do not find a way to ... stop it "really"
once unloaded, VDJ sounds goes on crackling
EDITED: seems to be fixed
Posted Fri 03 Apr 20 @ 2:07 pm
good going, I struggled understanding the source with texzk's plugins being v6 sdk
Posted Fri 03 Apr 20 @ 4:54 pm
TexZK : a kind of magic
SDK 6 is using int range 0..4096 for sliders where SDK 8 use float range 0..1
TexZK builded a wrapper to use double in range 0..1, it simply need to be removed and the plugins are almost OK
next, adapt some little changes between SDKs (buffer type, callback parameters, missing stuffs) and you are done
in fact he wrote a wrapper to make SDK 8 plugins run in SDK 6 systems before SDK 8 existed ^^
or SDK 8 implements what he did
@locodog take a look to your messages ;)
SDK 6 is using int range 0..4096 for sliders where SDK 8 use float range 0..1
TexZK builded a wrapper to use double in range 0..1, it simply need to be removed and the plugins are almost OK
next, adapt some little changes between SDKs (buffer type, callback parameters, missing stuffs) and you are done
in fact he wrote a wrapper to make SDK 8 plugins run in SDK 6 systems before SDK 8 existed ^^
or SDK 8 implements what he did
@locodog take a look to your messages ;)
Posted Fri 03 Apr 20 @ 6:15 pm
Don't forget to use 'samplerate'
In old versions of vdj it was only 44100 Hz.
In old versions of vdj it was only 44100 Hz.
Posted Sun 12 Apr 20 @ 11:16 pm
Yes this was done ;)
works ok but the only problem is.... once activated it never stops
works ok but the only problem is.... once activated it never stops
Posted Sun 12 Apr 20 @ 11:32 pm
for mac?
Posted Sat 02 May 20 @ 2:23 am
As source code exists it can compile for mac :/
any mac dev ?
by the way ..fixed
any mac dev ?
by the way ..fixed
Posted Sat 02 May 20 @ 2:59 am